Monday, October 22, 2012

Two Months 'Til Doomsday? Mayan Apocalypse Set for Dec. 21

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A Brief Introduction of Nike Air Cushion Shoes

Oct 21, 2012

Air-Sole cushion: The original NIKE air cushion was formed under a high pressure, by pouring the air gas into a resilient synthetic rubber layer thus making the air cushion. Air-Sole was belong to the "modest' kind, because its modest performance in cushioning ability, stability performance and reaction speed performance. And this technology is widely used in a variety of sports shoes even today.
Visible Air-Sole, from its name we can got that this was a visible air sole, the hind paw of the AIR JORDAN 3 was the best example. Being regarded as the transitional form between Air-Sole and Max Air, Visible 180 Air-Sole can perform a good damping force and a perfect visible impact.
Air Max was launched in 1994, with an initial form of the U-shaped, and then developed into multi-sealed chamber Air Max and the trachea-shaped Tube Max Air. It possessed a multi-interval which was in multiple pressures, with a 5PSI pressure in the low pressure zone and 25PSI pressure in the high pressure zone. Air Max cushioning ability was very strong, can provide appropriateness protection to your feet and your knees, but may cause the loss of machine power. Running shoes and basketball shoes were always adopted this kind of technology.
The only 4-8mm thickness air cushion-Zoom Air was an air cushion by using a three-dimensional fabric to keep its flat shape, and not it would turn to a ball shape, with the air pressure of 20PSI. The damping effect with an excellent sense of site sensitive rebound effect and excellent acceleration, Zoom Air was widely used in extensive outside basketball shoes (such as FLIGHT series, the AJ series), and speed of running shoes (such as Air zoom Miler). Visible Zoom Air: The external visible Zoom Air was with greater capacity and better cushioning performance.
The Tuned Air: An integrated cushioning contained a hemisphere-shaped cushioning system to provide maximum force protection, stable and comfortable foot feeling, and its hemispheric body deformation can provide a changing air pressure. The PBAX thermoplastic material used in the TN Air cushion has the advantages of a fast reflection, rubbing, and lightweight, flexible and suitable feet feeling under the appropriate shoes thickness, with a hemispheric body pressure of 20PSI and a cushion pressure of 5PSI.
The Total Air cushion can be seen as the enlarged version of the Max Air, with its forefoot grow to 1.5 cm. The most successful Total Air Cushion was the Total Air Foamposite Max-Steel.
SHOX: The special highly elastic foam materials (advanced PU materials) damping elastic column and double TPU trays jointed the Mid-sole mechanical damping technology. SHOX used in the basketball and running shoes were with different roles. The SHOX cushion (people who are under 70kg are not obvious) provided excellent cushioning effect and stability, which was widely use in all kinds of sports shoes. IMPAX was the SHOX simplified version, which did not adopt the columnar bottom, and as an alternative, the horizontal punch technology was being used to achieve the effect of damping and stability.
Nike developed IPS system which an provide relatively independent and organic complexes cylindrical shock absorber for the research and development of Air Jordan XX shoes, under the help of 20 pieces Phylon material with different density, thickness, size and location.

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Source: http://www.artipot.com/articles/1411652/a-brief-introduction-of-nike-air-cushion-shoes.htm

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Sunday, October 21, 2012

MMO-Champion - Mists of Pandaria Pets, Patch 5.1 Captions, Blue ...

Raid Spectator View
It seems that pretty much everyone in this thread (so far) agrees that this is a good idea and so do I.

Unfortunately as far as I?m aware we don?t have any current plans to implement such a feature any time soon, we know that some players have been asking for spectator mode to be added to arenas for quite a while now, but that?s something that would require a huge time investment from our dev team and we need to assess if the amount of players that would benefit from such a feature would be large enough for it to be worth such an investment.

In the end everything is a trade-off, that?s why prioritizing the most relevant and important ideas is so important to us.

I will take this suggestion to the devs though, maybe they will be more open to prioritizing this idea a bit higher if the playerbase affected by it is large enough, since this could easily apply to both raids and arenas, so, to both the PvE and PvP communities, and this is where you come in, if you think this is something you would definitely use and are looking forward to seeing in-game, please tell us about it here.

My (wild) guess is the tech required for such a feature would probably work somewhat similarly for any instanced event, requiring only smaller tweaks to adapt it to particular ones like the arenas.

Thanks for the suggestion; I really hope that one day we can have such a feature as I?m sure it would turn sitting out of a raid and watching arenas into something much more exciting.

I?m only slightly concerned about the possibility for spoilers, since this could potentially allow players to see all the content without really experiencing it, but of course this makes little to no sense at all in a world with YouTube and LFR. It?s also all about the framework, there?s a ton of ways we could restrict this feature, achievements would probably be one of the easiest filters we could use.

I can even imagine it can lead in such absurd things that every player will have some personal couch watching things and giving real time advices on skype so for complex fights he is just guided by intelligent person who thinks ahead which will be much more effective than how boss mods works nowadays.
I agree, that doesn?t even seem that far-fetched to me. That?s why I like these discussions; there?s always some really good points being made, and even if this is just brainstorming about something that might never make it to the game, it?s very helpful for us and the devs to get any suggestion polished by your collective brainpower.

Solution (not easy technically probably) can be that spectators will have some sort of short delay or limitaion of what can they view or how they can move. If for example they see everything which happens with 20 seconds delay, this tactical superiority would be practically useless - all what they can do is just make some general recommedation what vent wrong, but this can be easily done by external methos already nowadays.
Exactly, a possible solution could be simply introducing some delay, I?m sure there?s many more ways we could minimize the drawbacks of this idea, our dev team is pretty good at coming up with intelligent solutions.

Also, I would like to reinforce that this is currently just a suggestion, I understand that when a blue posts on something, expectations might rise a bit, but I?d hate to have to avoid posting on such threads only on the basis of not creating false expectations, I always approach people assuming that they?re smart and reasonable and I only back down when proved otherwise, I?m sure you understand that this only means I personally liked the idea and that I think it?s worth brainstorming about it, if I can contribute by bringing some attention to it, great! I believe that really good ideas can come from the community and if presented in a logical and structured manner, they can help us a lot by providing fresh out-of-the-box ideas that sometimes are incredibly hard to come up with when you?re on the inside.

So, thank you for being so constructive and for taking your time to help us improve our games! As soon as I get any more information about this I'll make sure to let you know.

Quite funny tbh... In what way were "Pet Battles" relevant and important? I've had my stand on Pet Battles ever since the idea was announced and always thought the time it took developing it could've been used to other ideas, such as this... Seeing how this is a great idea, that can end up doing good, being used as a teaching instrument and such.
Pet Battles are a great addition, some players might not like them but we see that a lot of players are using them to the point of almost not levelling their own characters by spending time only doing Pet Battles, which proves its success, something that is this entertaining has to be relevant and important, as we?re talking about a video game.

But I do understand your point, you?d probably like to see improvements to the parts of the game you enjoy the most in WoW, but that?s the issue, there are so many different kinds of players and different types of content that appeal to each of those groups, so we have to prioritize what we think is more relevant, there are so many different kinds of things that could use some development time, we need to decide which ones get it first, and while player numbers aren?t the only variable that matters, it certainly has its weight when making decisions about priorities.

If you?re still unsure about Pet Battles popularity, we even have a forum completely dedicated to them, check it out (Blue Tracker / Official Forums)

Transmogrification and PvP Gear
Currently we're planning ot make season 11 Cataclysmic Gladiator PvP items, including armor and weapons, available again with the arrival of patch 5.1.

When they return, they will be purchasable with Honor Points from the legacy armor and weapons vendors in Area 52.

As an aside, I'll pass along your feedback about some of the other items that are no longer obtainable. We've long been interested in expanding Transmogrification options, so making some of this stuff obtainable in the future isn't outside the realm of possibility. (Blue Tracker / Official Forums)

Loot Rolls System
And while we're on topic for loot, in Scholomance there is a rare spawn mob sometimes, with the new system of not seeing who is needing or greeding, you kind of are forced to press need, while others may have pressed greed. Or when you ask ''Are we needing or greeding on that rare/fun item?'' and you get the answer of ''We're greeding'', and out of all faith you press greed, only to find out the rest pressed need.
This is a common misconception of how the loot system is currently working.

The system still allows you to see everyone else?s rolls, if you can?t see them please type /loot or click on [Loot] in the chat window when an item drops.

It?s not your fault if you didn?t know about this; we realize that we probably made this functionality unintentionally a bit too hidden. (Blue Tracker / Official Forums)

Upcoming Arena Changes
So oke thats good, but are there any plans to reset just all the rating. Kinda unfair they will get gladiator mounts etc just because of this huge advantage atm.
If you check the dev tweets (link on my first reply) you?ll find some possible hints of what?s to come.
There are some plans to address this; we would like to motivate high ranked players to keep playing and devs are looking into possible solutions on how to make that happen, there will probably be a blog about it as soon as we are sure our plan works.

Simply resetting MMR could work as a short term solution but it?s not without its flaws. Players would go through a couple of weeks of unbalanced matches and eventually, once the dust has settled, still end up having the exact same issue with high ranked teams camping for titles and switching to alts. Instead of using a temporary solution, we?d like to fix this. We understand that players are tired of waiting but the good news is that there?s finally a window of opportunity to fix this issue, so we?d like to ask for a bit more of your patience while we make sure our solution works, rushing things is usually not the best approach as it often creates more issues than we start with. (Blue Tracker / Official Forums)

Patch 5.1 PTR
We are planning on having 90 templates soon. I don't have an exact date but you will have access to them during this PTR phase. (Blue Tracker / Official Forums)

Source: http://www.mmo-champion.com/content/2975-Mists-of-Pandaria-Pets-Patch-5-1-Captions-Blue-Posts-AskMrRobot-Updated-TCG-Art

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Drugs in the Italian air are nothing to snort at

WHEN in Rome, you get a little hit of cocaine with every breath.

A study of psychotropic drug levels in ambient air from eight Italian cities found background levels of cocaine, cannabinoids - the active ingredients in marijuana - nicotine and caffeine in every urban centre.

Turin had the highest concentrations of cocaine, says Angelo Cecinato at the Institute of Atmospheric Pollution Research in Rome. Meanwhile, Bologna and Florence had some of the highest cannabinoid levels, which Cecinato attributes to the large student populations in the two cities. The drug concentrations are much too low to have an effect, though (Environmental Pollution, doi.org/jhk).

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Romney?s final fundraiser had ?extraordinary turnout, including Latin Americans,? says Wilbur Ross (Washington Post)

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Saturday, October 20, 2012

Lorne Michaels: You Can't Replace Kristen Wiig

When the beloved Kristen Wiig and Andy Samberg announced they were leaving Saturday Night Live (Saturdays at 11:35 p.m. ET, on NBC), the show's creator had a predictable reaction: "There’s a tremendous feeling of loss like, 'What will you do?' and 'It will never be the same,'" Lorne Michaels told Entertainment Weekly. "Then, the sun comes up."

Source: http://www.ivillage.com/saturday-night-live-creator-lorne-michaels-you-cant-replace-kristen-wiig/1-a-495536?dst=iv%3AiVillage%3Asaturday-night-live-creator-lorne-michaels-you-cant-replace-kristen-wiig-495536

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Kremlin backer resigns seat, Russia opposition sees ploy

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